This step-by-step tutorial will walk you through UVW Unwrapping a hard-edged object using 3DS Max’s inbuilt tools. You’ll learn about overlapped and flipped UVs and some basic UV stitching techniques. UVW Unwrapping is not difficult at all. It is however, a time consuming and tedious task.
Tag: texturing (10 entries)
This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object. The technique is for intermediate Max users but the tutorial can be followed by beginners just as well. We’ve also attached the scene file so you can examine our results.
This tutorial will hold your hand while you create your first organic, gooey texture. The technique might seem complicated at first but it’s actually easy-to-follow. The finished texture can be used with the Scanline, Mental Ray or V-ray renderer.
This tutorial will walk you through applying decals on any 3D object (including curved ones). It’s a relatively quick technique that can be used whenever you want your decals to be separate textures.
This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.
This tutorial will help you master the art of caustics in just a couple of easy-to-follow steps. In essence a caustic network is the projection of reflected or refracted light rays passing through a transparent surface. In 3DS Max this is handled by the renderer, in this case Mental Ray. It calculates the angle at which light hits a surface and how it is affected by the surface’s properties.
This is a basic Mental Ray tutorial in which you’ll learn to create shiny/ reflective objects and how to use HDR images (high dynamic range). You’ll also learn to manipulate basic scene environment settings. The reflective textures you will create are completely procedural and only require 3DS Max and the Mental Ray renderer (included).
In this quick tutorial you’ll learn how to create a realistic rock texture and apply it to a low-poly model. The texture you’ll create is completely procedural and requires nothing more than 3DS Max. You’ll pick-up some creative uses for the smoke map and learn how to control map-based displacements.


Autodesk 3DS Max
Adobe Photoshop


