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Tag: real  (3 entries)

thumbClouds

This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object. The technique is for intermediate Max users but the tutorial can be followed by beginners just as well. We’ve also attached the scene file so you can examine our results.

thumbFireball

This is an introductory FumeFx tutorial in which you’ll be creating a realistic looking fireball. Fireballs are good starting points because you have to go through most of FumeFx ‘s settings to get good results. This tutorial doesn’t skip any steps and goes to great lengths to explain every value you change.

thumbWater

This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.

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