This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object. The technique is for intermediate Max users but the tutorial can be followed by beginners just as well. We’ve also attached the scene file so you can examine our results.
Tag: mental ray (4 entries)
This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.
This tutorial will help you create great-looking, volumetric lights in 3DS Max. In the real world, this effect is visible when there’s a lot of dust in an enclosed space. The tutorial also skims through basic interior lighting techniques, without going into too much detail. Enjoy.
This tutorial is our take on engine exhaust effects in 3DS Max. There are various way to create similar effects but this technique is a bit more flexible, better looking and is easier to animate. During the course of this article you’re going to learn to manipulate the Super Spray particle system and create a suitable material for it.


Autodesk 3DS Max
Adobe Photoshop


