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Tag: material  (6 entries)

thumbUnwrap

This step-by-step tutorial will walk you through UVW Unwrapping a hard-edged object using 3DS Max’s inbuilt tools. You’ll learn about overlapped and flipped UVs and some basic UV stitching techniques. UVW Unwrapping is not difficult at all. It is however, a time consuming and tedious task.

thumbOrganic

This tutorial will hold your hand while you create your first organic, gooey texture. The technique might seem complicated at first but it’s actually easy-to-follow. The finished texture can be used with the Scanline, Mental Ray or V-ray renderer.

thumbWater

This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.

Enable the DGS Material in 3DS Max

Can’t find that dreaded DGS material when you switched over to 3DS Max / Design 2011? Well, it’s not uncommon. The material is probably hidden from the Material Editor UI. Find out how to get it back in a couple of seconds. Screenshots included ofc.

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Neon Glow Tutorial

A quick 3DS Max / Mental Ray tutorial that will help you create a neon glow texture. You’ll learn to use the mental ray material and the Glow (Lume) map. The resulting textures will be procedurally generated and will only require 3DS Max and the included Mental Ray renderer. This really simple technique works best on smaller objects and not neon close-ups

Apply Multiple Materials to an Object

An easy-to-follow, beginner oriented, tutorial that will help you assign multiple, distinct materials to a single object. This can prove to be useful when dealing with large objects, that feature multiple sub-elements. During the course of this article you’ll learn to use the Material ID counter and the Multi/Sub-object material. You’ll be using this technique and the Material ID counter all throughout your 3D career so learn them well.

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