A three-part tutorial that will help you create realistic 3D terrain meshes in 3DS Max. In this part we’ll be looking at the two most common ways of modeling a terrain mesh. In part two you’ll create a realistic texture for your terrains and part three will help you create a normal map and export low-poly geometry.
Tag: displace (3 entries)
This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.
In this quick tutorial you’ll learn how to create a realistic rock texture and apply it to a low-poly model. The texture you’ll create is completely procedural and requires nothing more than 3DS Max. You’ll pick-up some creative uses for the smoke map and learn how to control map-based displacements.


Autodesk 3DS Max
Adobe Photoshop


