You are Here:

    Home »Autodesk 3DS Max

Tag: 3ds max  (44 entries)

thumbPrepare

This quick tip will help you prepare and export your objects from 3DS Max into Mudbox. Hard edged objects have to be prepared before exporting so you don’t loose your sharp edges when subdividing.

thumbUnwrap

This step-by-step tutorial will walk you through UVW Unwrapping a hard-edged object using 3DS Max’s inbuilt tools. You’ll learn about overlapped and flipped UVs and some basic UV stitching techniques. UVW Unwrapping is not difficult at all. It is however, a time consuming and tedious task.

thumbClouds

This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object. The technique is for intermediate Max users but the tutorial can be followed by beginners just as well. We’ve also attached the scene file so you can examine our results.

thumbCarti

This tutorial will walk you through some very basic, 3DS Max box-modeling techniques. We recommend it for people just getting started with 3DS Max. You’ll be creating a pile of 3D books.

Sponsored Links:
thumbFireball

This is an introductory FumeFx tutorial in which you’ll be creating a realistic looking fireball. Fireballs are good starting points because you have to go through most of FumeFx ‘s settings to get good results. This tutorial doesn’t skip any steps and goes to great lengths to explain every value you change.

thumbReactor

This 3DS Max tutorial will help you create a physically correct domino animation. You’ll learn to use 3DS Max’s basic reactor tools. You will also familiarize yourself with Rigid Body collections. This technique speeds up what would otherwise be a lengthy animation process.

thumbPop-up

This quick tip will help you add a pop-up note that will appear whenever your .max file is opened. A great way to embed your personal messages or copyright notices.

thumbOrganic

This tutorial will hold your hand while you create your first organic, gooey texture. The technique might seem complicated at first but it’s actually easy-to-follow. The finished texture can be used with the Scanline, Mental Ray or V-ray renderer.

        Our Game:
Raccoon Mafia