This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.

Mixed with the Realistic Grass, the Old Rock Procedural Texture and the HDR Reflections tutorials:

Download the archive and import the FBX file. The archive also contains the fountain materials. See the end of the tutorial for importing tips.
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Enable the Mental Ray renderer from the Render Setup window/ Common/ Assign renderer. Go to the Customize/ Units Setup and set the Display Unit Scale to Metric/ Centimeters. This is very important as we’ll be working with somewhat exact measurements.

Go to the Systems tab {
} and place a Daylight system in your scene.

Select the Daylight system, click the Modify tab {
} and set the Sunlight to mr Sun and the Skylight to mr Sky.

To create the water surface, go to the Geometry tab {
} and create a simple plane that covers the fountain geometry.

Convert the plane to an editable poly so we can modify its overall shape.

Go to the Modify tab{
}, select the vertex sub-object and pull-in the corner vertices.
Open-up the Material Editor {
} {“M”} and select an empty slot. Press the Standard button and assign an Arch&Design Material.

Select the Water, Reflective Surface from the drop-down menu

Now, to make the material actually look like water there are a couple of things we have to keep in mind:
» Fountain water is transparent.
» The water’s texture is mostly generated by reflections
» If the water is still, you won’t notice any reflections. => We need a displacement map.
» Water appears to change its opacity/ color based on depth. => Max Distance color
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Author: Tudor Nita
Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.
Original photo: CGRats
Keytags: 3ds max, A&D, arch&design, displace, map, material, mental ray, real, realistic, Texture, texturing, tutorial, water
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