Realistic Water in 3DS Max

3/4 3DS Max Water effects


With the water material still selected, set the Transparency value to 0.5. Scroll down and roll-out the Special Effects tab. Enable Ambient Occlusion and set the Max Distance to 4cm.
Realistic Water Texture - water transparencyRealistic Water Texture - water ambient occlusion

Scroll down even more and open the Advanced Rendering Options panel. Set the Max Distance to 50 cm and the Color at Max Distance to a dark greenish color. The deeper the fountain, the darker the water.
Realistic Water Texture - water refraction
Even further down, locate the Displacement entry under Special Purpose Maps. Click the map button and assign a smoke map to it.
Realistic Water Texture - displacement
Set the Smoke map’s size to 8 and apply {Apply Material} the material to the water plane.
Realistic Water Texture - smoke parameters

Switch to the Camera view {“C”} and render the scene. It should look like this

Realistic Water Texture - first render
To get a more fountain-like look we need to create some ripples. Set the bump map to 0.2. Right click the Bump Map’s Ocean map entry and click clear.
Realistic Water Texture - clear bump map
Click the map button and assign a “Waves” map to it.
Realistic Water Texture - waves bump map
In the Waves map change:

» the X and Y Tiling to 2
» the Num Wave Sets to 4
» the  Wave Len Max to 30, the Min to 7 and the Wave Radius to 4
» the Distribution to 2D

Realistic Water Texture - waves parameters


4/4 Tweaks and materials

Finally, you can import our fountain material files.

Realistic Water Texture - importing .MAT files
The fountain_misc is for the small, center- cylinders and fountain base is for the fountain body and the plane that makes-up its base.

Switch to the Camera view and render:
Realistic Water Texture Tutorial - Final

The End

By combining this tutorial with the Realistic Grass, the Old Rock Procedural Texture and the HDR Reflections tutorials we got:

Realistic Water Texture Tutorial - Final Rats

Could of been even better if we would of used the techniques from the Mental Ray Caustics one too. Play around, see what you get.

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Author:  Tudor Nita

Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.

Original photo:  CGRats

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Related Stuff:

Realistic Grass Tutorial Rock Procedural Texture Tutorial thumbShort

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