Realistic Water in 3DS Max
Jun 6, 2010
This quick tutorial will help you create realistic water for your 3DS Max scenes. You’re going to use mental ray’s Arch& Design material. The trick to water and the A&D material in general is in the details so this is what we’ll be discussing here.
The result:

Mixed with the Realistic Grass, the Old Rock Procedural Texture and the HDR Reflections tutorials:

1/4 The Scene
Download the archive and import the FBX file. The archive also contains the fountain materials. See the end of the tutorial for importing tips.
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Enable the Mental Ray renderer from the Render Setup window/ Common/ Assign renderer. Go to the Customize/ Units Setup and set the Display Unit Scale to Metric/ Centimeters. This is very important as we’ll be working with somewhat exact measurements.

Go to the Systems tab {
} and place a Daylight system in your scene.

Select the Daylight system, click the Modify tab {
} and set the Sunlight to mr Sun and the Skylight to mr Sky.

To create the water surface, go to the Geometry tab {
} and create a simple plane that covers the fountain geometry.

Convert the plane to an editable poly so we can modify its overall shape.

Go to the Modify tab{
}, select the vertex sub-object and pull-in the corner vertices.
2/4 The Water Base
Open-up the Material Editor {
} {“M”} and select an empty slot. Press the Standard button and assign an Arch&Design Material.

Select the Water, Reflective Surface from the drop-down menu

Now, to make the material actually look like water there are a couple of things we have to keep in mind:
» Fountain water is transparent.
» The water’s texture is mostly generated by reflections
» If the water is still, you won’t notice any reflections. => We need a displacement map.
» Water appears to change its opacity/ color based on depth. => Max Distance color
Continue on page 2
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Author: Tudor Nita
Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.
Original photo: CGRats
Keytags: water, realistic, Texture, texturing, material, map, real, mental ray, 3ds max, tutorial, displace, arch&design, A&D


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Wow, this is really easy-to-follow. Thank you.
Thanks. Hope you’ve found it useful.
[...] Tuto : Realistic Water in 3DS Max [...]
Hey Admin, the page 2 of tutorial “Create Volume Lights in 3DS Max” is broken. Fix for us please! =)
http://www.cgrats.com/create-volume-lights-in-3ds-max.html
Fixed, sorry for the issue. We’ve encountered some small back-end glitches. Hopefully it won’t happen again. Enjoy!
thanks a lot for tutorilas
It’s our pleasure.
plz help me for downloading material file, after downloading it not be opened and the message is ” the archieve is unknown format or demage? plz send the material file of realistic ware. thanks
musarrat, make sure you have 3ds max 2010 or 2011. Now, just open the “water-final-CGR.max” file. The materials are all procedural so they are included with the .max file. The .mat file is somewhat useless in this case.
Genial dispatch and this post helped me alot in my college assignement. Say thank you you as your information.