Realistic Grass using the Hair and Fur modifier

4/4 Lights, image, music!

When creating realistic 3D grass, lights are everything. Click the Lights icon {Lights Tab} from the Create tab and create a Free Light above the patch of grass.
Realistic Grass Tutorial - create a photometric light
Select the Free Light and Click the Modify tab {Modify Tab}. Enable the Shadows and set the Intensity Multiplier to 60.
Realistic Grass Tutorial - photometric light intensity
Scroll down to the Hair Light Attr tab and set the Fuzz to 1.0.
Realistic Grass Tutorial - Photometric Fuzz
Render the scene now. You should get something like this:

Realistic Grass Tutorial - render preview
It’s a bit too dark because of the way our 3D grass casts shadows.

A quick (but computationally intensive) fix would be too add more lights. While holding the shift key, drag the Free Light to two more spots above the grass (this will duplicate it) and set the intesity of the new lights to 80.
Realistic Grass Tutorial - duplicate light - set intensity
Render the image again and you should get this:
Realistic Grass tutorial - Final

The End

Ok, it does sort of look like it needs a haircut but it’s looking good enough for the purpose of this tutorial. If you change the kink parameters, increase the root and tip thickness by a bit and play around with the lights and shadows you should get a much better result.

You can also tie it to dynamic systems or even comb it (heh) to look exactly as needed.

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Author:  Tudor Nita

Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.

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Tudor:

Programmer and 3D enthusiast. Teaches web design, builds games and maintains this site in his spare time.

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2D/ 3D artist. Loves game& product art.

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Vlad:

2D/ 3D artist. Works as a print designer and does 3D art in his spare time.

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