Matrix Text effect with Particle Flow in 3DS Max

Today you’re going to create the well-known Matrix Code effect in 3DS Max. Graphically the effect is just a bunch of falling letters (symbols) with a small amount of glow. This can be easily achieved in 3DS Max with the help of particles. You’re going to get a crash-course in PF’s Particle View and post-processing effects (glow). Enjoy!

While 3 pages sounds like a lot, as usual, we use full-size images and not cutaways so the tutorial is easier to understand. It’s a really simple-to-follow process and should take no more than 30-45 minutes.

What you’ll get:

1/5 3DS Max Basics

Start-up 3DS Max and mdraaximize the top view by pressing alt+w. Find the PF Source under the Create/ Geometry/ Particle Systems tab and create a thin band (4 by 450 units).


Matrix Text effect - place PF Source

The basic PF Source emits a one-shot stream of particles. We need to make it generate random letters and make sure they are faced the right way.

Switch to the Front view {“F”}, click the Modify tab {Modify Tab} and then on the Particle View button. Take a minute to understand what’s going on. The particle view window describes how the 3DS Max emission events are handled.

Matrix Text effect - Particle View

2/5 The letters

Now, lets make the PF Source generate letters. Click the Shape {Shape Operator} icon and from the top drop-down menu select the Letters Arial entry.

Matrix Text effect - Shape/ Letters

Now, let’s make the emitter generate more letters continuously. Click the Birth {Birth Event} icon and change the Emit Start to -40, the Stop to 150 and the Amount to 2000.

Matrix Text effect - Birth settings

To make it easier to see the effect click the Display {Display Controller} icon and set the type to geometry

Matrix Text effect - Viewport Display

We need to make the text face us. Since we’ll be rendering from the front view, this won’t require any additional operands. Click the Rotation {Rotation Operator} icon and set the Orientation Matrix to World Space and the X angle to 90.

Matrix Text effect - PF rotation settings

We also need longer strands of somewhat smaller letters. Click the Speed {Speed Operator} icon and set it to 600.

Matrix Text effect - particle speed

Ahh, better, but The Matrix text is not that jumbled-up. Click the Position {Position Operator} icon then the Distinct Points Only box. Set the value to 45. This will make it so the letters are emitted from just 45 points.

Matrix Text effect - particle position

That’s it for 3DS Max’s basic PF Source settings. Onwards to page 2!

Page 1 Page 2 Page 3

More Info:

Author:  Tudor Nita

Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.

Original photo:  CGRats

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Tudor:

Programmer and 3D enthusiast. Teaches web design, builds games and maintains this site in his spare time.

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2D/ 3D artist. Works as a print designer and does 3D art in his spare time.

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