Clay Rendering Tutorial for Mental Ray

A 3DS Max tutorial that will help you create mental ray clay renderings in a couple of minutes. Clay rendering is a very common technique that most of us use when showcasing unfinished or untextured models.

Preview

Clay Rendering Tutorial - Final

1/4 – the scene

Go to and download our 19th century church model. The zip includes an fbx file that is completely untextured.

Fire up max, click the import button and browse to the FBX file you’ve downloaded previously:
Clay rendering tutorial - Import The Church Model

Create a large plane beneath the church so we can see some cast shadows.
Clay rendering tutorial - Ground plane

2/4 Render setup and Lights

We need to enable mental ray. Press F10 or go to the Rendering/ Render Setup menu. Scroll down the common tab and roll-out the assign renderer panel. Click the production button and assign the mental ray renderer
Clay rendering tutorial - Assign Mental Ray

Any good clay rendering needs some form of easy to implement, good looking lights. Go to the Systems {Systems Icon} tab and create a Daylight system. Just click yes on whatever pops up.
Clay rendering tutorial - Daylight

With the Daylight system still selected, click the modify tab {Modify Tab}. We’re going to tie it in to mental ray. Set the Sunlight to mr Sun and the Skylight to mr Sky
Clay rendering tutorial - Daylight settings

3/4 The material

The one thing that is an absolute must for clay renderings is the Ambient / Reflective occlusion map. Open up the Material Editor {Material Editor Icon} by pressing the “m” key and select an empty slot. Click the diffuse map check-box and assign an Ambient / Reflective occlusion map.

Clay rendering tutorial - Ambient / Reflective Occlusion

While we’re here, set the Samples to 48 (less noise), the spread (the spread of the occlusion soft shadow) to 0.9 and the distance to about 5. Apply the material {Apply Material} to both the objects in the scene.
Clay rendering tutorial - Ambient / Reflective Occlusion settings
You can render it now. Remember that material noise can also be generated by the Ambient / Reflective occlusion sample settings.

4/4 The tweaks

To some, this step could be unnecessary but lets make it look just a bit better by getting rid of the jagged edges. Open up the Render Setup {Render setup} window (“F10“) and go to the Renderer tab. Set the Samples per pixel to 4 and 4
Clay rendering tutorial - Samples per pixel

To get an even better result we’re going to increase the Final Gather Settings. Open up the Render Setup window (“F10“) and go to the Indirect Illumination tab. Set the FG precision to low or medium (this will reduce any grainy shading) and set the Diffuse Bounces to 2 (maximum light bounces)
Clay Rendering Tutorial - Final Gather Settings
Pick a nice angle and render the scene.
Clay Rendering Tutorial - Final

That’s all folks

To sum things up:

Prerequisites:
> Good lighting – daylight system
> Ambient occlusion map – more samples, less grain, spread and distance is based on object size

Rendering
> Final Gather – Higher precision reduces noise, diffuse bounces make for a better lit, slightly more realistic rendering
> Samples per pixel – Higher values, less jagged edges.

More Info:

Author:  Iulian Trinca

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