Apply Decals using a Composite Map

This 3DS Max tutorial will walk you through applying decals on any 3D object (including curved ones). It’s a relatively quick technique that can be used whenever you want your decals to be separate textures.

The Result

Apply Decals in 3DS Max Final

1/3 Decal Preparation

To apply a Decal, you need to create an Opacity mask. We’re using the Ubuntu logo this time. Fire-up your image editor and open the decal image. Resize and Crop it to whatever size you need.

If you’re using Adobe Photoshop, go to the Select menu and  click the Color Range entry. This will help us get rid of the white background.
Apply Decals in 3DS Max - Color Range - remove background

» Click the background color and click ok. Delete the selection.
» Click and drag the Logo layer to the New Layer icon {new layer} to duplicate it.
» Ctrl+ click the new layer icon to get a perfect selection of the decal. Fill this selection with white. Create a new layer underneath the white decal and fill it with black.

Remember to check that there are no JPG artifacts left. You can usually find them loitering around the edges of complex images. This tends to annoy new users to no end: “How can I get rid of those white edges?”

Apply Decals in 3DS Max - create black/white opacity mask

You can download the completed Decals here:

Download resource archive

2/3 The scene and material

Nothing fancy here. Just create a cube of whatever size you want.
Apply Decals in 3DS Max - Create a cube
Open up the Material Editor {“M”}{Material Editor Icon} and select an empty slot. Click the Diffuse map slot and assign a Composite map.
Apply Decals in 3DS Max - Composite Diffuse Map
A composite map works like layers in Photoshop. You can change the Blending Mode and the opacity of each layer independently. Familiar huh?

To create the base material, just click the Layer 1 Map slot and assign a Checkered map.
Apply Decals in 3DS Max - Checkered base map
Press the Add a New Layer Button {composite new layer} to create our decal layer. Click the Map slot and assign a Bitmap to it. Browse to your Decal texture and assign it.
Apply Decals in 3DS Max - Decal Bitmap
To make sure it doesn’t repeat all over the object, un-check the Tile boxes. While you’re here, set the Map channel to 2. Remember this number. Also press the Show Map in Viewport button so we can preview the decal’s placement.
Apply Decals in 3DS Max - Decal Bitmap Settings
Click 3Ds Max’s Go to Parent button {Go to Parent} and press the Mask map button. Repeat the steps but replace the Decal Texture with the Decal mask bitmap. Set the same Map Channel for the Decal mask as well.
Apply Decals in 3DS Max - Decal Mask Settings
Select the Cube, go to 3DS Max’s Modify tab{3DS Max Modify Tab} and assign a UVW Map to it.
Apply Decals in 3DS Max - Assign UVW Map
» Set the Mapping to Planar and the map channel to 2.
» Click the {“+”} sign next to the UVW map modifier.
» Click the Gizmo entry and Move{Select and Move tool}, Scale{3DS Max Select and Scale} and Rotate{3DS Max Select and Rotate} the gizmo until you’re happy with the decal’s placement.
! Make sure the gizmo is smaller than the cube’s face or the decal will distort to cover the other faces as well.
Apply Decals in 3DS Max - Tweak UVW Map

3/3 More Decals

To apply a decal to another face:
» create a new Composite layer
» repeat the Bitmap and map assignment
» set the Map Channel to a different number.
» add a new UVW Map modifier to the cube and set the Map Channel accordingly
» rotate the gizmo to 90 degrees on the Y axis and move it downwards.
Apply Decals in 3DS Max - Second UVW Map

This 3DS Max technique works just as well on any spherical/ curved surface without any other modifications.

Apply Decals in 3DS Max - Spherical Example


The End

Apply Decals in 3DS Max Final
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Author:  Iulian Trinca

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