3D Modeling tutorial for beginners – a stack of books

This tutorial will walk you through some very basic, 3DS Max box-modeling techniques. We recommend it for people just getting started with 3DS Max. You’ll be creating a stack of 3D books.

This is a beginner-oriented tutorial so it contains quite a bit of extra steps and information. If in doubt, make sure you haven’t skipped any of the paragraphs. If still in doubt, please use the comment form to ask for more information. We’ll be happy to oblige.

The Final result

3D Modeling for beginners - Stack of books final

The final result also involves our Decals Tutorial and some basic knowledge of lighting which you can read about in our Interior Lighting tutorial.

1/4 The Scene


First of all, you should go to the Customize/ Units Setup menu and set the Display unit scale to Metric / Centimeters. This will help you keep true to the real-life proportions of a scene/ object.

3D Modeling for beginners - Units Setup

Go to the Create {Create Tab}/ Geometry {Geometry tab} menu and create a simple box. Set it to:

» Length: 29
» Width: 21
» Length Segs: 1
» Width Segs: 2
» Height Segments: 5 (this will help us create the book’s covers)

3D Modeling for beginners - Create a box

2/4 Modeling your first 3D book

Right click your box and click the Convert to Editable Poly button from the Convert To: menu.

3D Modeling for beginners - Convert to Poly

We’re now going to create the base for the books covers. Click the box, go to the Modify Tab {3DS Max Modify Tab} and enter the Edge sub-object level {}.  Click the second top edge (Height Segment), click the Loop button  and drag the edge upwards (the Z axis).

Repeat this process for the middle width segment (and drag it leftwards – x axis) and the second bottom edge (drag it downwards).

» Loop: loops your selection around a continuous line (which is composed of multiple edges). It will be your best friend for as long as you’ll be working with 3DS Max.

3D Modeling for beginners - Drag cover edges

Go to the Polygon sub-object level {Select Polygon} and select the parts that will make-up the book’s pages. Right click the object and click on Extrude. Set the:

» extrusion mode to Local Normal
» the extrusion value to -0.3

3D Modeling for beginners - Extrude page polygons

Switch to the Front view by pressing the {F} key. Position the camera (pan with the middle mouse button and zoom with the mouse-wheel) so it’s centered on the book’s left side.

Go to the Vertex sub-object level {Vertex icon}, drag a selection box around the polygons and drag them leftwards (x axis) to curve the book’s cover a bit. Take your time to get it right.

You should now have something that looks like this:

3D Modeling for beginners - Cover curve

Finally, we need to soften those straight edges. Enter the Edge sub-object level {Edge Select} and using the commands you’ve learned so far, select all the edges that make up the exterior edges of the book’s cover.

3D Modeling for beginners - Select the cover's exterior edges

Right click the object and click the Chamfer button. Set the Chamfer value to 0.08 and click ok.

Chamfering is another useful technique that you will probably use a lot. You can read about the real world term on wikipedia

3D Modeling for beginners - Chamfer cover edges

Finally, we need to tell max that we want to apply 2 distinct materials on this object. We’ve already covered this in our Multiple Materials on a Single object tutorial but we’ll go over it again just to make sure.

Enter the Polygon sub-object level {Select Polygon} and select the polygons that make up the book’s pages. Scroll down the Modify tab’s {3DS Max Modify Tab} settings until you find the Polygon: Material IDs section. Set the Set ID to 2 and press enter.

3D Modeling for beginners - Material ID

With the page polys still selected, go to the Edit menu and click on Select Invert. This will select all the rest of the polygons. Set these polygons to ID  1.

3D Modeling for beginners - Select the other polygons

Pfew, the modeling part is over with.

Continue on page 2 to create some basic materials.

Page 1 Page 2

More Info:

Author:  Tudor Nita

Born from an unhealthy cross-over between a rat and a pet hamster. Likes cheese, and chewing his way through virtual cardboard walls.

Original photo:  CGRats

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Related Stuff:

thumbDecal thumbInterior Apply Multiple Materials to an Object

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